Successful integration of VR into Accredited Training
I am often asked “how do you integrate VR into traditional training programs, such as an Accredited course”? This is a great question and there are actually many options and ways to integrate VR into such courses. Here are 2 ways we’ve seen it done successfully:
Option 1 – Use VR to enrich and enhance the learning program.
Don’t replace anything, keep the course framework while adding in a VR component. Typically we’ve found that roughly 30 minutes of VR within a full day accredited course can add a lot of value. A lot of the time, a full day course will include half day theoretical and half day of practical. If you have a large class size, anytime over 4 participants really, there can be a lot of dead time for the trainer/assessor and participants that can be put to better use by rotating participants between the practical and VR experiences of relevance.
So the participants will be divided into smaller groups when doing the practical elements of the training. One group is keenly supervised completing the practical while the other group completes an engaging VR experience. Then they are rotated through. If they weren’t completing this approach, participants would ordinarily be standing around achieving very little.

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