Yes, Next World have a “VR market place” where we can host your existing learning experiences within our library and only accessible by your organisation.
We recommend that VR training to be used after the face-to-face training in order to reinforce the theoretical component in a new and interesting way and to keep students engaged; this can also act as a great precursor to the practical assessment to get the student ready for what to expect and to create great dialogue before and after.
Prior to a VR learning experience, new users are easily setup with a user profile; when they access any of the learning experiences, the VR headset knows that it is them undertaking the training and will save all of their data and completion records to the cloud on our Next World Platform. This can then be accessed by the trainer to view and identify any knowledge gaps in the individual. All data can be exported into a CSV file for off-line use. On request, Next World can also API into an existing LMS.
Like all new technology, there is a small learning gap that needs to be bridged for new users. Next World have great support tools to assist new users which includes; video tutorials, in-game VR tutorial, and a great onboarding program which includes a “train-the-trainer” day when we empower Super Users within your organisation to help train new people with VR.
VR provides a highly engaging learning experience where individuals can learn in different ways; both auditory, visually, and emotionally. Next World’s VR training framework allows for us to re-create virtual situational risks and hazards, without putting the learner in any actual danger (which is impossible to do in reality). This very “real feeling” of incidents’ unfolding in front of the student can lead towards a greater care for wanting to learn more to protect themselves and those around them in the workplace; it also gives the student better understanding of the consequences of poor safety and how to avoid and prevent it.